Aeniith Languages

Welcome to the website of the constructed world of Aeniith. Aeniith is in the eternal process of being created by me, Margaret Ransdell-Green. The site was designed and created by Eric Barker. On this site you can read about the humanoid species that inhabit this world, their cultures and histories, and their languages. The language aspect of the site is one of the most prominent, as linguistics is something I have been studying extensively for the past few years.

I began creating artificial languages the age of eight, when I started writing lists of words in a language I called Rhymish. In this language, the word ‘rhyme’ was got╬Ávi. The language became Gotevian, or in the language itself, Gotevinur. Then I created a people to speak this language. The first individual was Inacaporia, the queen of Gotevi. Soon after, this led to the creation of Lomilin, Gotevi's sister nation. From there, the Ei lands took form, and the Bae, and Orikrindians. Then came Elta, the eastern continents, and the Rili and Tosi and their history. Sometimes slowly and sometimes rapidly (I wrote the Rilin morphosyntax in three days over winter break!), over the last ten years, this world of Aeniith has developed into a multi-faceted planet with its own biology, ecology, cultures, histories, and languages.

As my hobby of language creation and world building grew, I started getting interested in real-world languages. At thirteen I taught myself Latin. The next year I discovered Welsh and studied that for a while. Two years later was the beginning of college where I learned Italian and French. Around this time I started studying modern linguistics on my own from textbooks that I picked up in used bookstores. I decided that I should take linguistics classes at the university and immediately afterward decided that I wanted this to be my major. From then on, my linguistics classes have been the highlights of my semesters.

The construction of Aeniith has been the culminating project that combines my love of structured systems and linguistics. I have tried to make the languages linguistically plausible while still being exotic enough to be interesting (to me or anyone else). With the ecology and biology, I have attempted to mix some more logically plausible aspects with some more bizarre elements. Still, I think most of my creation falls under science fiction rather than fantasy, since there is nothing that overtly ignores the laws of physics as we know them.